Developing Digital Game-Mediated Foreign Language Literacies
Project Directors: Drs. Jonathon Reinhardt (U Arizona) and Julie Sykes, (University of Oregon)
Description: Digital games are socio-cultural practices and products, and gaming has become a mainstream, global cultural force. Applied linguists and FL educators have noted that gameplay is mediated by language use and social interaction, thereby also making it a potentially rich context for language acquisition. Off-the-shelf and online digital games are produced by a diversity of countries in a variety of languages.
Despite the interest in and availability of these games, ways in which their benefits can be harnessed to enhance FL learning have yet to be fully explored.
The primary goal of this project is to provide FL educators the material and pedagogical resources to design, implement, and assess digital game-mediated learning activities that have the potential to develop FL multiliteracies.
The original Games to Teach site was hosted by CERCLL, but it was transferred to our partners at the the Center for Applied Second Language Studies (CASLS) at the University of Oregon. It exists there as a resource to aid both instructors and learners interested in accessing the benefits that games offer for language learning and provides several different areas for you to explore:
- Learn what is new in the field of game-mediated learning and pedagogy by reading blog posts from a host of international collaborators.
- Download practical classroom activities, evaluations of games for use in language learning, and other insightful publications free of charge.
- Expand your knowledge of game-based learning by discovering everything from scholarly journals to free downloadable games.