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Summer 2012 Workshop Series
CERCLL Summer 2012 Workshop Series |
Workshop series
Can't make it to the University of Arizona where our workshops are held? Two of this year's workshops are available online as well. To learn more about online attendance, visit our registration information page.
Workshops available to online attendees:
May 29-30, 2012
Speaking of Grants: Funding Possibilities for Language Educators
Presenter: Dr. Susan Penfield (CERCLL, University of Arizona)
See the full workshop description to the left!
June 7-8, 2012
Designing Digital Game-Mediated L2 Learning Environments
Presenters: Dr. Jonathon Reinhardt (University of Arizona) and Dr. Julie Sykes (University of New Mexico)
See below for a full workshop description!
Register now! Workshops have limited seating and will close once full.
May 29-30, 2012
Speaking of Grants: Funding Possibilities for Language Educators
Presenter: Dr. Susan Penfield (CERCLL, University of Arizona)
This workshop will focus specifically on grants that support language education (very broadly). While it will be targeted for beginning grant writers, it will also move toward specific guidelines for educators who work in any field related to language instruction or language development. The workshop will be divided into four segments:
- how to find funding sources,
- how to research the specific RFA (Request for Application),
- how to develop the proposal,
- and how to submit a grant and how to maintain a relationship with the granting agency.
Participants will be encouraged to begin developing a proposal for actual submission during the workshop.
May 31-June 1, 2012
Becoming Multilingual: Fostering Symbolic Awareness in the Language Classroom
Presenter: Dr. Chantelle Warner (University of Arizona)
A growing number of practitioners and scholars in fields of second language acquisition and teaching have argued that symbolic awareness is central to advanced language proficiency; however, it is sometimes difficult to see how subjective, stylistic, affective, and historical dimensions of meaning-making can be incorporated into the foreign language classroom. The focus of this workshop will be on awareness raising, through activities that help students to develop as independent interpreters of meaning and through concepts that help educators to integrate symbolic dimensions of language into their work with texts in the language classroom.
June 4-5, 2012
Implementing Literacy-Based Instruction in Collegiate FL Programs
Presenters: Dr. Beatrice Dupuy (CERCLL, University of Arizona), Dr. Heather Willis Allen (University of Wisconsin-Madison), Dr. Kate Paesani (Wayne State University) and Dr. Karen Johnson (Pennsylvania State University)
This event is cosponsored by AAUSC.
This workshop is designed for Language Program Directors or Coordinators, and is not open for public registration. If you are a Language Program Director/Coordinator interested in attending this workshop, please email CERCLL at coh-cercll@email.arizona.edu. Thank you.
This workshop is an outreach activity related to CERCLL’s PErCOLATE project which is developing online, open-source modules for teacher professional development in literacy-based FL instruction. Participants will:
On Day 1:
- examine how literacy can be used as an overarching concept to organize both FL instruction & teacher professional development
- review various literacy-based instructional models
- familiarize themselves with models of inquiry-based teacher professional development
- learn about tools to guide long-term professional development (e.g., concept maps, goal setting)
On Day 2:
- discuss and plan in small groups how to use the PErCOLATE modules in their own context
- receive feedback from workshop leaders & other participants on implementation ideas
- present their implementation plan
June 7-8, 2012
Designing Digital Game-Mediated L2 Learning Environments
Presenters: Dr. Jonathon Reinhardt (University of Arizona) and Dr. Julie Sykes (University of New Mexico)
This two-day workshop on designing game-mediated L2 learning activities will introduce digital games in L2 teaching and learning to newcomers, and will offer more experienced practitioners an opportunity to apply their ideas in a structured workshop focused on materials design. The workshop will start with discussion of theories of digital gaming and L2 learning and pedagogy, centered on the literacies-informed framework developed as part of CERCLL’s Games to Teach project. Participants will then explore a variety of digital games in their target languages as well as game-enhanced activities created for some of those games. Each participant will design materials for game-enhanced activities using the game of her/his choice, with attention to evaluation, implementation, and learning assessment. On the second day of the workshop, participants will explore the processes involved in designing game-based L2 learning environments from the ground up, and have the opportunity to create the basic components of an actual game. The workshop will conclude with discussion of the practicalities and potentials of the production of game-based environments.


